Book Image

Mastering OpenLayers 3

By : Gábor Farkas
Book Image

Mastering OpenLayers 3

By: Gábor Farkas

Overview of this book

OpenLayers 3 allows you to create stunning web mapping and WebGIS applications. It uses modern, cutting edge browser technologies. It is written with Closure Library, enabling you to build browser-independent applications without painful debugging ceremonies, which even have some limited fallback options for older browsers. With this guide, you will be introduced to the world of advanced web mapping and WebGIS. First, you will be introduced to the advanced features and functionalities available in OpenLayers 3. Next, you will be taken through the key points of creating custom applications with OpenLayers 3. You will then learn how to create the web mapping application of yours (or your company's) dream with this open source, expense-free, yet very powerful library. We’ll also show you how to make amazing looking thematic maps and create great effects with canvas manipulation. By the end of this book, you will have a strong command of web mapping and will be well on your way to creating amazing applications using OpenLayers 3.
Table of Contents (17 chapters)
Mastering OpenLayers 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Constraining a view


There are some cases when restricting the center is not enough; the users should not pan outside an arbitrary extent. There is an easy method to do this; however, it is hard to calculate with rotations and impossible to show every part of a rotated map with a hard constrained view. In the next example, called ch06_constrain, we will implement this method.

Note

We will learn how to rotate the map later in this chapter.

An easy implementation calculates a new extent based on a more permissive, full extent for a given resolution. Then, we simply check the value of the center in every change in the map's view and snap it to our new extent's border if it tries to escape it:

map.getView().on('propertychange', function (evt) {
    var projExtent = this.getProjection().getExtent();
    if (projExtent) {
        var currentCenter = this.getCenter();
        var currentResolution = this.getResolution();
        var mapSize = map.getSize();
        var newExtent = [projExtent[0] + currentResolution...