Book Image

Learning Node.js Development

By : Andrew Mead
Book Image

Learning Node.js Development

By: Andrew Mead

Overview of this book

Learning Node.js Development is a practical, project-based book that provides you with all you need to get started as a Node.js developer. Node is a ubiquitous technology on the modern web, and an essential part of any web developers' toolkit. If you are looking to create real-world Node applications, or you want to switch careers or launch a side project to generate some extra income, then you're in the right place. This book has been written around a single goal—turning you into a professional Node developer capable of developing, testing, and deploying real-world production applications. Learning Node.js Development is built from the ground up around the latest version of Node.js (version 9.x.x). You'll be learning all the cutting-edge features available only in the latest software versions. This book cuts through the mass of information available around Node and delivers the essential skills that you need to become a Node developer. It takes you through creating complete apps and understanding how to build, deploy, and test your own Node apps. It maps out everything in a comprehensive, easy-to-follow package designed to get you up and running quickly.
Table of Contents (13 chapters)

Summary

In this chapter, we were able to reuse the utility functions that we already made in previous chapters, making the process of filling out a remove note that much easier. Inside app.js, we worked on how the removeNote function is executed, if it was executed successfully, we print a message; if it didn't, we print a different message.

Next, we were able to successfully fill out the read command and we also created a really cool utility function that we can take advantage of in multiple places. This keeps our code DRY and prevents us from having the same code in multiple places inside of our application.

Then we discussed a quick introduction to debugging. Essentially, debugging is a process that lets you stop the program at any point in time and play around with the program as it exists at that moment. That means you can play around with variables that exist, or functions...