Levels are not the only things that can be built using a WYSIWYG editor. In this recipe we will craft a simple menu scene using CocosBuilder.
Execute the following code:
#import "CCBReader.h" //Implementation @implementation Ch8_CocosBuilder -(CCLayer*) runRecipe { //Add button to push CocosBuilder scene [CCMenuItemFont setFontSize:32]; CCMenuItemFont *pushItem = [CCMenuItemFont itemFromString:@"Push CocosBuilder Scene" target:self selector:@selector(pushScene)]; CCMenu *pushMenu = [CCMenu menuWithItems:pushItem, nil]; pushMenu.position = ccp(240,160); [self addChild:pushMenu]; return self; } /* Push scene callback */ -(void) pushScene { CCScene* scene = [CCBReader sceneWithNodeGraphFromFile:@"scene.ccb" owner:self]; [[CCDirector sharedDirector] pushScene:scene]; } /* Callback called from CocosBuilder scene */ -(void) back...