In this chapter, we will cover the following topics:
Introduction
Drawing sprites
Coloring sprites
Animating sprites
Drawing OpenGL primitives
Playing video files
Grid, particle, and motion streak effects
Using Retina Display mode
1D and 2D Ease Actions
Rendering and texturing 3D Cubes
Rendering a texture filled polygon
Animating a texture filled polygon
Swapping palettes using layers
Swapping palettes using CCTexture2DMutable
Using AWTextureFilter for blur and font shadows
Taking and using screenshots
Using CCParallaxNode
Lighting using glColorMask