Book Image

Xamarin Cross-Platform Development Cookbook

By : George Taskos
Book Image

Xamarin Cross-Platform Development Cookbook

By: George Taskos

Overview of this book

<p>You can create native mobile applications using the Xamarin Forms platform for the three major platforms iOS, Android, and Windows Phone. The advantage of this is sharing as much code as you can, such as the UI, business logic, data models, SQLite data access, HTTP data access, and file storage across the three major platforms.</p> <p>This book provide recipes on how to create an architecture that will be maintainable, extendable, use Xamarin Forms plugins to boost productivity, customize your views per platforms, and use platform-specific implementations at runtime.</p> <p>We start with a simple creation of a Xamarin Forms solution with the three major platforms. We will then jump to XAML recipes and you will learn how to create a tabbed application page, and customize the style and behavior of views for each platform. Moving on, you will acquire more advanced knowledge and techniques while implementing views and pages for each platform and also calling native UI screens such as the native camera page.</p> <p>Further on, we demonstrate the power of architecting a cross-platform solution and how to share code between platforms, create abstractions, and inject platform-specific implementations. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. Well then show you the power of databinding offered by Xamarin Forms and how you can create bindable models and use them in XAML. You will learn how to handle user interactions with the device and take actions in particular events.</p> <p>With all the work done and your application ready, you will master the steps of getting the app ready and publishing it in the app store.</p>
Table of Contents (18 chapters)
Xamarin Cross-Platform Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


Mobile devices today are controlled, almost exclusively, by touches. It is the main interaction between the user and the device for input.

As a developer, you understand the importance for the success of an application. It's all in the user's hands when it goes from the store to a mobile device, and for a demanding user, any touches or gestures have to be essential and intuitive.

Users also value fireworks. They like fancy and crisp apps, the ones that are alive, and how to make an app alive is through animations!

It is also, I believe, the reason for the success of the two top platforms today, with the weight more to Apple. After all, the iPhone's success is what made the gesture touch system part of our life; not that this means it was the inventor of it.

The touch and animation system for each native platform is significantly different in how it works, from its philosophy to the API.

In this chapter, we will explore built-in gesture recognizers, add native platform gesture recognizers...