Book Image

Xamarin Cross-Platform Development Cookbook

By : George Taskos
Book Image

Xamarin Cross-Platform Development Cookbook

By: George Taskos

Overview of this book

<p>You can create native mobile applications using the Xamarin Forms platform for the three major platforms iOS, Android, and Windows Phone. The advantage of this is sharing as much code as you can, such as the UI, business logic, data models, SQLite data access, HTTP data access, and file storage across the three major platforms.</p> <p>This book provide recipes on how to create an architecture that will be maintainable, extendable, use Xamarin Forms plugins to boost productivity, customize your views per platforms, and use platform-specific implementations at runtime.</p> <p>We start with a simple creation of a Xamarin Forms solution with the three major platforms. We will then jump to XAML recipes and you will learn how to create a tabbed application page, and customize the style and behavior of views for each platform. Moving on, you will acquire more advanced knowledge and techniques while implementing views and pages for each platform and also calling native UI screens such as the native camera page.</p> <p>Further on, we demonstrate the power of architecting a cross-platform solution and how to share code between platforms, create abstractions, and inject platform-specific implementations. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. Well then show you the power of databinding offered by Xamarin Forms and how you can create bindable models and use them in XAML. You will learn how to handle user interactions with the device and take actions in particular events.</p> <p>With all the work done and your application ready, you will master the steps of getting the app ready and publishing it in the app store.</p>
Table of Contents (18 chapters)
Xamarin Cross-Platform Development Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Adding gesture recognizers in XAML


The most common gestures in every mobile platform are tap, pinch, swipe, and long tap. All these can be combined. Maybe you have also encountered applications that use more than one finger; for example, the two-finger swipe.

Every platform has a completely different system to handle touches and gestures. I find Apple's philosophy the best architected, and it seems Xamarin.Forms does too. If you are coming from iOS, you will find the same naming of the gesture recognizers.

You are able to add multiple gesture recognizers to a UI element. Unfortunately, at the time of this writing there is support for the tap and pinch gestures only, but the Xamarin.Forms team is adding gesture recognizers, as they proved in the framework releases, and so I believe they will support more if not all in the future.

How to do it…

  1. In Visual Studio, go to the top menu and select File | New | Project. Choose the Blank App (Xamarin.Forms Portable) template, name it XamFormsGestures...