Book Image

Unity Animation Essentials

By : Alan Thorn
Book Image

Unity Animation Essentials

By: Alan Thorn

Overview of this book

Table of Contents (14 chapters)
Unity Animation Essentials
About the Author
About the Reviewers

Chapter 3. Native Animation

Unity is not regarded as a content creation tool, but rather a compositional tool. That is, it is typically known as a game engine in which premade assets (assets made in other applications) are imported and configured to produce a final game. However, despite this largely correct understanding, Unity does offer a range of asset creation tools, especially concerning animation. These are called native animation features. They include the following:

  • The Unity animation editor for rigid body animation, such as doors that open, camera fly-throughs, elevator platforms, and more

  • The Shuriken particle system, for rain, snow, fireworks, sparkles, and other cases of intangible animation with many moving parts

  • Both of these are considered thoroughly in this chapter.