Book Image

Unity Animation Essentials

By : Alan Thorn
Book Image

Unity Animation Essentials

By: Alan Thorn

Overview of this book

This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.
Table of Contents (9 chapters)

Chapter 6. Advanced Character Animation

In the previous chapter, we considered a "begin to end" workflow to import a rigged animated character model to Unity, configuring it to work optimally with the Mecanim system. By creating an Avatar for an imported character, we can make it work easily with a variety of different humanoid animations from many different sources. This is just one part of what makes Mecanim so powerful; but, there's more to Mecanim than this. After we've imported and configured a character, there are many features available for controlling and interacting with animations, making them work and play together to create believable characters at runtime. In this chapter, we'll consider these by creating a player-controlled character.