Book Image

Unity Animation Essentials

By : Alan Thorn
Book Image

Unity Animation Essentials

By: Alan Thorn

Overview of this book

Table of Contents (14 chapters)
Unity Animation Essentials
About the Author
About the Reviewers


Excellent work! You've now completed this chapter and this book. At this stage, you have a solid foundation for using the following: Blend Shapes, for animating morphs and transitions across vertex states; IK, for creating arms and legs that animate easily in the designated positions; and movie textures, for playing prerendered cut-scenes and other movie files.

Also, by completing this book, you've explored almost all of Unity's extensive animation feature set, including scripting and animation curves, animation windows, particle systems, rigged skeletons, key frames, interactive elements, and more.