Book Image

Unity Animation Essentials

By : Alan Thorn
Book Image

Unity Animation Essentials

By: Alan Thorn

Overview of this book

Table of Contents (14 chapters)
Unity Animation Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Adam Single is a husband, father, professional developer, indie developer, lover of music, and gamer. He is a coder for 7bit Hero; a programmer in the tech team at Real Serious Games in Brisbane, Australia; a cofounder, programmer, and co-designer at Sly Budgie; and a co-organizer of the Game Technology Brisbane meetup.

Since entering the professional game development industry in 2011, he has worked on numerous mobile games, including the Android hit Photon and a preinstalled game for specific Disney Japan's handsets. Adam was a programmer in a team that created a huge interactive display at the Queensland University of Technology's amazing multitouch installation, which was named The Cube. This was done as part of Australia's first Digital Writing Residency. He has also worked on a team at Real Serious Games to create large-scale interactive simulations for mining and construction industries, some of which are virtual reality-based solutions using Oculus Rift. All of this has been done using the Unity game engine.

Adam has a passion for unique and engaging possibilities inherent in modern technology. When he's not working on exciting new game mechanics for Sly Budgie, he experiments with homemade VR using mobile phone technology, building mobile applications by utilizing modern web development techniques and pushing the exciting ideas behind 7Bit Hero's live music/multiplayer game interaction down whichever fascinating path it should happen to go down.

Bryan R. Venzen is a visual effects artist and animator from Tampa, Florida. Since graduating from Florida Interactive Entertainment Academy (FIEA) in 2011, he has been involved in VFX and animation for mobile, PC, and console game titles. Because of his skill set and experience in leadership, he is able to contribute to projects in a number of ways, including creating VFX for a number of production elements, working on NVIDIA's physics engine (PhysX), animating and modeling in packages such as Autodesk 3ds Max and Maya, level building on platforms and engines such as Unity and UDK, and actively participating in design discussions to improve overall production quality. Bryan is a quick learner and a self-motivated team player, proficient in a range of 3D packages, game engines, and tools. He is skilled in troubleshooting problems and works well in a fast-paced work environment. Creating entertaining content is his passion.