Index
A
- animation
- about / Understanding animation
- frames / Frames
- key frames / Key frames
- animation, through code
- about / Animating through code – making things move
- consistent animation / Consistent animation – speed, time, and deltaTime
- movement in direction / Movement in a direction
- tweens, coding with animation curves / Coding tweens with animation curves
- animation, with coroutines / Rotating towards objects – animation with coroutines
- rotating, towards objects / Rotating towards objects – animation with coroutines
- material animation / Material and mapping animation
- mapping animation / Material and mapping animation
- camera shake effect / Camera shaking – animation effects
- animation clip
- animation curves
- used, for coding tweens / Coding tweens with animation curves
- about / Coding tweens with animation curves
- URL / Coding tweens with animation curves
- animations
- creating, for button and door / Creating animations for the button and door
- retargeting / Retargeting animations
- animation types
- about / Animation types
- rigid body animation / Rigid body animation
- bone-based animation / Rigged or bone-based animation
- sprite animation / Sprite animation
- physics-based animation / Physics-based animation
- Morph animation / Morph animation
- video animation / Video animation
- particle animation / Particle animation
- programmatic animation / Programmatic animation
- Animation window
- about / The Animation window – creating a fly-through
- accessing / The Animation window – creating a fly-through
- docking, at bottom of interface / The Animation window – creating a fly-through
- animation clip, creating / The Animation window – creating a fly-through
- animation channels, adding / The Animation window – creating a fly-through
- animation play head, setting to preview animation frames / The Animation window – creating a fly-through
- key frames, creating manually / The Animation window – creating a fly-through
- Avatar
- about / Avatars and retargeting
- retargeting / Avatars and retargeting
B
- basic pose / Blend Shapes
- Blender
- URL / Blend Shapes
- Blend Shapes
- about / Blend Shapes
- using / Blend Shapes
- Blend Tree
- about / Blend Trees
- creating / Blend Trees
- dimensions / Dimensions
- floats, mapping / Mapping floats
- Blend Tree animations
- preparing, to script with / Preparing to script with Blend Tree animations
- bone-based animation
- about / Rigged or bone-based animation
C
- consistent animation
- controllable character
- creating / Creating a controllable character
- coroutines
D
- 3dmotive video course
- deltaTime variable
- door-open Mecanim graph
- creating / Creating a door-open Mecanim graph
E
- emitter element / Particle Systems
- Evaluate method
- event
- about / Frames
F
- fire-fly particle system
- starting / Starting a firefly particle system
- forward kinematics (FK) / Inverse Kinematics
- FPS (frames per second)
- about / Frames
- frames
- about / Frames
- functions
- invoking, from animations / Invoking functions from animations
I
- individual sprites
- about / Individual sprites
- interpolation
- about / Key frames
- inverse kinematics (IK)
- about / Inverse Kinematics
- creating / Inverse Kinematics
K
- key frames
- about / Key frames
M
- MakeHuman software
- Mecanim animation
- about / Getting started with Mecanim
- loop animations, disabling / Getting started with Mecanim
- animator controller, accessing / Getting started with Mecanim
- empty state, creating in graph / Getting started with Mecanim
- transitions / Mecanim transitions and parameters
- parameters / Mecanim transitions and parameters
- Mecanim Blend Trees
- scripting with / Scripting with Mecanim Blend Trees
- testing / Testing Mecanim Blend Trees
- moment
- about / Frames
- Morph animation
- about / Morph animation
- motion field / Dimensions
- motion offsets
- fixing / Fixing motion offsets
- movie textures
- about / Movie textures
- importing / Movie textures
- plane object, creating / Movie textures
- texture material, creating / Movie textures
- playing / Movie textures
- multiple objects
- animating / Animating multiple objects together
O
- Ogg Theora video
- URL / Movie textures
P
- parameters / Mecanim transitions and parameters
- particle / Particle Systems
- particle animation
- about / Particle animation
- particle systems
- about / Particle Systems
- fire-fly particle system / Starting a firefly particle system
- global properties / The Particle System's global properties
- emitter shape / Emitter shape and emission rate
- emission rate / Emitter shape and emission rate
- particle renderer / Particle Renderer
- particle velocity / Particle velocity
- particle color, controlling / Particle color and disappearance
- physics-based animation
- about / Physics-based animation
- programmatic animation
- about / Programmatic animation
R
- retargeting
- about / Avatars and retargeting
- rigged
- about / Creating rigged characters
- rigged characters
- creating / Creating rigged characters
- reference / Creating rigged characters
- importing / Importing rigged characters
- rigid body animation
- about / Rigid body animation
- root motion
- about / Root motion
S
- scene
- preparing with prototyping assets / Preparing a scene with the prototyping assets
- scene interactions
- creating / Creating scene interactions
- sprite animation
- about / Sprite animation, Animation with sprites
- animation speed, changing / Sprite animation is too slow or too fast
- animation assets, setting / Animation shouldn't be looping
- animation frames, correcting / Frames play in the wrong order
- sprite atlas
- about / The sprite atlas
- sprites
- about / Sprites – importing and configuration
- individual sprites / Individual sprites
- sprite atlas / The sprite atlas
- states / Getting started with Mecanim
T
- traditional flip-book animation
- transform component / Animating through code – making things move
- transitions / Mecanim transitions and parameters
- tweens
- coding, with animation curves / Coding tweens with animation curves
U
- UI Canvas
- reference / Invoking functions from animations
V
- video animation
- about / Video animation