Book Image

3D Printing Designs: Design an SD Card Holder

By : Joe Larson
Book Image

3D Printing Designs: Design an SD Card Holder

By: Joe Larson

Overview of this book

Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured. In this book, you'll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you'll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger.
Table of Contents (11 chapters)

Chapter 2. Beginning Blender

3D printers need 3D models to print. Those models don't just come out of nowhere. You will need imagination, a little time, and software to create 3D models for the things you want to print. Never have there been more software options for creating 3D models—professional and free options. In this series, the software of choice is called Blender.

This chapter will introduce Blender, how to set it up, and some basic and mid-level functionality. Knowing the content of this chapter will get you over Blender's infamous learning curve and provide the basic knowledge and reference material necessary to follow along with future projects. We'll cover these topics:

  • Why Blender?

  • Downloading and installing Blender

  • The default view

  • The best settings

  • Object creation

  • Navigating the view

  • Transforming

  • Controlling transformations

  • Selecting

  • The edit mode

  • Blender to real life

  • Exporting an STL