Book Image

3D Printing Designs: Design an SD Card Holder

By : Joe Larson
Book Image

3D Printing Designs: Design an SD Card Holder

By: Joe Larson

Overview of this book

Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured. In this book, you'll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you'll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger.
Table of Contents (11 chapters)

Object creation


Most tutorials for Blender start with navigating the 3D View. But in Blender, the default scene is kind of boring for this, just a cube that looks the same from every angle. Instead, let's make something more interesting to look at.

First, let's look at how to clear the default scene:

  1. Select all the objects in the scene by going to the 3D View menu and choosing Select | (De)select all twice or pressing the A key twice. Everything in the scene should have an orange line around it. If not, do it again.

  2. Delete everything by going to the 3D View menu and choosing Object | Delete or pressing the X key.

Your 3D View should now have nothing but the grid, which can be thought of as the floor of the scene.

To create an object, go to 3D View menu, choose Add or press Shift + A.

In the menu that pops up are all the basic objects that can be inserted into the scene. Blender offers many basic shapes that can serve as a starting point for anything you want to create. Sometimes, a basic object...