Book Image

The Agile Developer's Handbook

By : Paul Flewelling
Book Image

The Agile Developer's Handbook

By: Paul Flewelling

Overview of this book

This book will help you overcome the common challenges you’ll face when transforming your working practices from waterfall to Agile. Each chapter builds on the last, starting with easy-to-grasp ways to get going with Agile. Next you’ll see how to choose the right Agile framework for your organization. Moving on, you’ll implement systematic product delivery and measure and report progress with visualization. Then you’ll learn how to create high performing teams, develop people in Agile, manage in Agile, and perform distributed Agile and collaborative governance. At the end of the book, you’ll discover how Agile will help your company progressively deliver software to customers, increase customer satisfaction, and improve the level of efficiency in software development teams.
Table of Contents (16 chapters)

Learning by practicing

As mentioned in the introduction to this chapter, there are some similarities between product teams and sports teams in the sense that just like sports teams, product teams have to practice their game.

To do this, we can use team events such as Hackathons and Innovation Days. They will provide an environment for exploration while also allowing our teams to learn essential techniques such as rapid validation and end-to-end experimentation, all while honing our information sharing and collaboration skills.

Innovation Days are set up in a similar way to Hackathons, in that they are a set time away from the current teamwork. Hackathons usually focus on exploring different uses of a specific technology, while Innovation Days focus on a particular problem solved by any technology.

We'll look at both in a little more detail in the remainder of this section...