Book Image

The Agile Developer's Handbook

By : Paul Flewelling
Book Image

The Agile Developer's Handbook

By: Paul Flewelling

Overview of this book

This book will help you overcome the common challenges you’ll face when transforming your working practices from waterfall to Agile. Each chapter builds on the last, starting with easy-to-grasp ways to get going with Agile. Next you’ll see how to choose the right Agile framework for your organization. Moving on, you’ll implement systematic product delivery and measure and report progress with visualization. Then you’ll learn how to create high performing teams, develop people in Agile, manage in Agile, and perform distributed Agile and collaborative governance. At the end of the book, you’ll discover how Agile will help your company progressively deliver software to customers, increase customer satisfaction, and improve the level of efficiency in software development teams.
Table of Contents (16 chapters)

Baking Quality into Our Software Delivery

As teams begin to tighten their feedback loops, handovers between tester, developer, Product Owner, and UXer will start to blur. Using the metaphor of rugby, as Nonaka and Takeuchi did in their paper The New New Product Development Game, the ball will begin to be passed very rapidly between team members and the distinction between who is testing, who is building, and who is designing will be very hard to make.

Also, as the teams start to get much better at breaking down their work into small, similarly sized discrete chunks of value, certain aspects of their work such as estimating will begin to become less necessary.

Finally, because the team members are working so closely, aspects of their work, such as quality, will improve considerably.

In this chapter, we look at several popular approaches that teams take to improve their performance...