Book Image

C++ Game Animation Programming - Second Edition

By : Michael Dunsky, Gabor Szauer
4.5 (2)
Book Image

C++ Game Animation Programming - Second Edition

4.5 (2)
By: Michael Dunsky, Gabor Szauer

Overview of this book

If you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output. By the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.
Table of Contents (22 chapters)
1
Part 1:Building a Graphics Renderer
7
Part 2: Mathematics Roundup
10
Part 3: Working with Models and Animations
15
Part 4: Advancing Your Code to the Next Level

Creating combo boxes and radio buttons

ImGui has two different widget variants that allow you to select an element from a list of options – list boxes and combo boxes.

A list box usually displays a configurable number of list elements on the screen, using a larger amount of screen space compared to a combo box. In contrast, the combo box only shows a preview of the currently selected list element and unfolds to enable the user to select an element. On the left-hand side in Figure 12.1, you can see a list box, which is permanently shown with a configurable height. A combo box is initially drawn as a folded single line, as shown in the middle of Figure 12.1, and is only expanded upon user interaction. An expanded combo box can be seen in Figure 12.1 on the right-hand side:

Figure 12.1: A list box (left), a folded combo box (middle), and an expanded combo box (right)

Figure 12.1: A list box (left), a folded combo box (middle), and an expanded combo box (right)

We will use the combo box in our example code, as the single-line display avoids...