Book Image

C++ Game Animation Programming - Second Edition

By : Michael Dunsky, Gabor Szauer
4.5 (2)
Book Image

C++ Game Animation Programming - Second Edition

4.5 (2)
By: Michael Dunsky, Gabor Szauer

Overview of this book

If you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output. By the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.
Table of Contents (22 chapters)
1
Part 1:Building a Graphics Renderer
7
Part 2: Mathematics Roundup
10
Part 3: Working with Models and Animations
15
Part 4: Advancing Your Code to the Next Level

Drawing time series with ImGui

You will find charts with two-dimensional time series in many places. A graphical drawing is easier to understand, compared to a table of numbers. In Figure 12.5, a simple example of a time series chart is shown:

Figure 12.5: An example of a time series chart

Figure 12.5: An example of a time series chart

For the X axis of the chart, an ascending time will be used. On the Y axis, the value for a specific time is drawn as a point, and all the points are connected by lines thereafter. The result is a single line from left to right, enabling us to detect possible correlations between different time points, which is easier than just having a column of numbers.

Figure 12.6 shows a plot of a sine wave made in ImGui. The basic principle is the same as for the preceding time series – the horizontal X axis of the chart is the time value, and for every point in time, a value on the vertical Y axis can be set:

Figure 12.6: A plot of a sine wave made in ImGui

Figure 12.6: A plot of a sine wave...