Book Image

C++ Game Animation Programming - Second Edition

By : Michael Dunsky, Gabor Szauer
4.5 (2)
Book Image

C++ Game Animation Programming - Second Edition

4.5 (2)
By: Michael Dunsky, Gabor Szauer

Overview of this book

If you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output. By the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.
Table of Contents (22 chapters)
1
Part 1:Building a Graphics Renderer
7
Part 2: Mathematics Roundup
10
Part 3: Working with Models and Animations
15
Part 4: Advancing Your Code to the Next Level

The sky is the limit

If you look at the message thread behind the Gallery link in the ImGui repository on GitHub, you will find many amazing user interfaces that have been created using ImGui. See the Additional resources section for the link, and make sure to follow the links in the first comment to the older tickets.

ImGui offers many other widget types that may be useful for your programming. You can do the following:

  • Open extra settings in separate, closeable windows
  • Display dialogs to a user
  • Create modal dialogs that must be acted on
  • Add menus to the control window
  • Let the user choose colors by implementing a color picker widget
  • Group settings in tabs instead of collapsed headers
  • Organize controls and text in tables
  • Show images in your windows, even create 2D animations
  • Adjust parameters, such as colors, fonts, and the layout of widgets

To explore the ImGUI widgets and options, check out the live demo link in the Additional resources...