Book Image

C++ Game Animation Programming - Second Edition

By : Michael Dunsky, Gabor Szauer
4.5 (2)
Book Image

C++ Game Animation Programming - Second Edition

4.5 (2)
By: Michael Dunsky, Gabor Szauer

Overview of this book

If you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output. By the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.
Table of Contents (22 chapters)
1
Part 1:Building a Graphics Renderer
7
Part 2: Mathematics Roundup
10
Part 3: Working with Models and Animations
15
Part 4: Advancing Your Code to the Next Level

Timing sections of your code and showing the results

Our new Timer class uses the C++ chrono library, a specialized part of C++ dealing with clocks, durations, and points in time.

You can find the example code of this section in the 03_opengl_ui_timer and 07_vulkan_ui_timer folders.

Adding the Timer class

Create the new Timer class by adding the Timer.h file in the tools folder:

#pragma once
#include <chrono>

After the header guard, we include the chrono header. The elements from the chrono header can be found in the std::chrono namespace.

Next, add the Timer class itself in the Timer.h file:

class Timer {
  public:
    void start();
    float stop();
  private:
    bool mRunning = false;
    std::chrono::time_point<std::chrono::steady_clock>
      mStartTime{};
};

The Timer class has two public methods: the start() method...