Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We have seen how to create a new garment from scratch, based on the new character Dawn. Dawn is a promising figure that works for the whole market of premade content for both Studio and Poser, which provides the widest market appeal.

From the steps described in this chapter, you can see what's involved in the creation of new clothing: modeling, UV mapping, exporting and import in Studio, rigging, and final packaging.

There is a lot more about making clothing, there are special morphs to be added, there are figure variations to be added, and material presets to be included with any sellable figure. But those are details that can be explored on your own once the big picture is understood. That was the purpose of this chapter, to give you a bird's eye view of the process from far up so that you can get an understanding of how to get to the finished product from the blank page.

In the next chapter we will look into the final piece of the Studio puzzle: animation.