Index
A
- Accept button / Customizing Studio, Simpler, faster keyboard shortcuts, Saving the pose, Combining premade morphs to create new faces, Configuring Studio for the new content, Importing an OBJ file, Exporting a figure as an OBJ file, Choosing a file format
- Active pose tool / Simpler, faster keyboard shortcuts
- Add Loop button / The Transform tool
- Add Loop tool / The Transform tool
- Add button / Configuring Studio for the new content
- Aldora / Adding hair
- Align Bottom tool / Defining UV maps
- alpha channel / Using channels
- using / Using the alpha channel
- Ambient Color / Ambient color
- ambient light
- faking / Faking ambient light
- about / Faking ambient light
- Angle field / Defining UV maps
- aniMate 2
- about / aniMate2
- spline, editing / Spline editing
- Animate2 tool / Simpler, faster keyboard shortcuts
- animation
- about / Understanding animation, Understanding the logic behind animations
- frame frequency / Understanding frame frequency
- delving, into frame ratio / Delving into the frame ratio
- animation test
- about / A simple animation test
- keyframes, controlling / Controlling the keyframes
- keyframes, editing / Editing keyframes
- API
- about / Installing Reality
- Architectural glass / Using glass
- arms and fingers
- detailing / Arms and fingers
- art of lighting / The art of lighting
- Asset Directory field / Choosing a file format
B
- 32-bit version / 32-bit and 64-bit versions
- 64-bit version / 32-bit and 64-bit versions
- background
- replacing / Replacing the background
- background color
- changing / Changing the background color
- Basic Wear / Buying from DAZ
- Bend parameter / Setting the surfer pose, Positioning the legs
- Bevel tool / Exporting a figure as an OBJ file
- Blender
- URL / Understanding morphs
- Blinds / Cookies
- bounding box / Simpler, faster keyboard shortcuts
- box modeling
- about / Box modeling or retopology
- braziers / The braziers
C
- camera
- choosing / Choosing the camera
- moving / Moving the camera around
- Camera$ Frame tool / Inside the monster factory
- Camera$Frame tool / Combining premade morphs to create new faces
- category
- assigning, to object / Organizing the Content Library tab
- CGI
- about / LuxRender
- channels / Importing an OBJ file
- using / Using channels
- about / Using channels
- diffuse channel / Using channels
- specular channel / Using channels
- alpha channel / Using channels
- character
- creating, with morphs / Character creation with morphs
- adding / Adding the character
- dressing / Dressing the character
- character's skin
- setting / Setting the character's skin
- checkpoint / Checkpoint
- cinematic lighting
- about / Cinematic lighting
- braziers / The braziers
- moonlight / Moonlight
- Ambient Color / Ambient color
- darkness, adjusting / Adjusting darkness
- checkpoint / Checkpoint
- finishing touches / Finishing touches
- cookies / Cookies
- clothing
- adding / Adding clothing
- creating / Creating clothing
- clothing, creating
- 3D modeling, with modo / 3D modeling with modo
- figure, rigging / Rigging a figure
- retopology / Box modeling or retopology
- box modeling / Box modeling or retopology
- new era, beginning / Dawn of a new era
- ClothingresourceBase object / Exporting a figure as an OBJ file
- color grading / Color grading
- colors
- mixing, with image maps / Mixing colors with image maps
- common mistakes
- avoiding / Avoiding common mistakes
- Computer Generated Image (CGI) / Distant lights
- content
- adding / Adding smart content
- clothing, adding / Adding clothing
- hair, adding / Adding hair
- finding / Places to find more content
- DAZ Studio / The beginning of the DAZ Studio era
- Genesis / Genesis and the market
- sources / Sources of content
- buying, from DAZ / Buying from DAZ
- purchasing, from Renderosity / Purchasing from Renderosity
- purchasing, from RuntimeDNA / Purchasing from RuntimeDNA
- free models, downloading / Downloading free models
- installing, in Studio / Installing content in Studio
- Studio, configuring for / Configuring Studio for the new content
- managing / Managing content
- content, managing
- Smart Content tab / The Smart Content and Content Library tabs
- Content Library tab / The Smart Content and Content Library tabs
- Content Library tab
- about / The Smart Content and Content Library tabs
- organizing / Organizing the Content Library tab
- cookies / Cookies
- CTB (Color Temperature Blue) / Moonlight
- CTO (Color Temperature Orange) / Moonlight
- Cucoloris / Cookies
- CUDA
- about / Installing Reality
- Current field / Scrubbing
- Customize Installation option / Selecting the location
- cut / The shot list
D
- 3D assets
- used, for creating scene / Studio uses 3D assets
- 3Delight
- about / Faking ambient light
- 3D modeling
- with modo / 3D modeling with modo
- 3D space
- moving in / Moving in the 3D space
- real camera / Benefits of using a real camera
- camera, moving around / Moving the camera around
- 3D viewport / Introducing Genesis – a shapeshifter
- darkness
- adjusting / Adjusting darkness
- Dawn
- about / Dawn of a new era
- dress, making for / Making a dress for Dawn
- DAZ
- URL / Buying from DAZ
- content, buying from / Buying from DAZ
- DAZ Studio / The beginning of the DAZ Studio era
- stepping into / Stepping into DAZ Studio
- customizing / Customizing Studio
- running / Running DAZ Studio
- Deep Shadow Map / Casting shadows
- Dennis page
- URL / Creating a new pose
- deviantART
- URL / Creating a new pose
- diffuse channel / Using channels
- Diffuse channel / Importing an OBJ file
- Digital Camera World
- URL / Adding an environment
- DIM
- about / Using the Install Manager
- Distant lights / Distant lights
- distribution hierarchy
- about / The distribution hierarchy
- ditto command / Selecting the location
- DittoGUI / Selecting the location
- ditto tool / Selecting the location
- DrawStyle widget / Understanding morphs
- dress
- making, for Dawn / Making a dress for Dawn
- obtaining / Getting the dress out of modo
- rigging / Rigging the dress
- importing / Importing the dress
- dress, making
- figure, exporting as OBJ file / Exporting a figure as an OBJ file
- Transform tool / The Transform tool
- material, assigning / Assigning a material
- UV maps, defining / Defining UV maps
E
- Edge tab / The Transform tool
- environment
- adding / Adding an environment, Adding an environment
- scene, putting together / Putting the scene together
- character, adding / Adding the character
- IK, using / Using Inverse Kinematics (IK)
- character, dressing / Dressing the character
- material poses, delving / Delving into material poses
- materials, editing manually / Editing materials manually
- character's skin, setting / Setting the character's skin
- final bits / Final bits
- EPS
- about / Defining UV maps
- exposure
- and lights / Lights and exposure
- extension / The reason for installing software
F
- Female option / Purchasing from Renderosity
- figure
- posing / The main blocks of a pose
- rigging / Rigging a figure
- exporting, as OBJ file / Exporting a figure as an OBJ file
- file format
- choosing / Choosing a file format
- final bits / Final bits
- finishing touches / Finishing touches
- Foley
- fps / Understanding animation
- frame / The frame
- frame frequency / Understanding frame frequency
- frame ratio
- delving into / Delving into the frame ratio
- free models
- downloading / Downloading free models
- free storyboard template
- Free Stuff option / Purchasing from Renderosity
- Front-Back parameter / Arms and fingers
G
- gaze of death
- removing / Removing the "gaze of death"
- gels / Moonlight
- Genesis
- about / Introducing Genesis – a shapeshifter
- smart content, adding / Adding smart content
- pose, striking / Strike the pose
- scene, saving / Saving your scene
- environment, adding / Adding an environment
- and market / Genesis and the market
- Genesis Creature Creator Heads
- geometric mesh / Subdivision
- geometry primitives
- about / Setting up the scene
- gizmo / Simpler, faster keyboard shortcuts
- glass
- using / Using glass
- glass material
- Architectural glass / Using glass
- Standard glass / Using glass
- GPU
- about / Installing Reality
H
- H.264 settings / H.264 settings
- hair
- adding / Adding hair
- Handy for Genesis
- URL / Using premade poses
- Head parameter / Keep a level head
- Hivewire3D
- URL / Running Reality
- HiveWire3D
- URL / Dawn of a new era
I
- IK
- legs, positioning with / Positioning the legs with Inverse Kinematics
- about / Positioning the legs with Inverse Kinematics
- using / Using Inverse Kinematics (IK)
- image
- rendering / Rendering an image
- image format
- selecting / Selecting the image format
- image maps
- colors, mixing with / Mixing colors with image maps
- image size
- deciding / Selecting an image size
- indirect light
- about / Faking ambient light
- Install Manager
- using / Using the Install Manager
- 32-bit version / 32-bit and 64-bit versions
- 64-bit version / 32-bit and 64-bit versions
- Items tab / Assigning a material
J
- Jack
- URL / Setting the scene
- JSON
- about / Choosing a file format
K
- Key / The art of lighting
- keyboard shortcuts
- keyframes
- controlling / Controlling the keyframes
- editing / Editing keyframes
- key light / Adding the required lights
- kicker
- about / Faking ambient light
L
- layout
- customizing / Customizing the layout
- legs
- positioning / Positioning the legs
- positioning, with IK / Positioning the legs with Inverse Kinematics
- level head
- keeping / Keep a level head
- lights
- and exposure / Lights and exposure
- Lights tab / Running Reality
- location
- deciding / Selecting the location
- low key light / Adding the required lights
- Lux
- interfacing with / Interfacing with Lux
- lighting with / Lighting with Reality and Lux
- LuxRender
- about / LuxRender, Understanding LuxRender concepts
- interfacing, with Lux / Interfacing with Lux
- Reality, creating / Creating Reality
- lights and exposure / Lights and exposure
- URL / Installing Reality
- LuxRender Wiki
- URL / Interfacing with Lux
M
- Main Street / Customizing Studio
- material
- assigning / Assigning a material
- material poses
- delving into / Delving into material poses
- materials
- converting / Converting materials
- materials, editing manually
- channels, using / Using channels
- colors, mixing with image maps / Mixing colors with image maps
- specular channel / The specular channel
- alpha channel, using / Using the alpha channel
- UV maps, learning / Learning UV maps
- mesh / Subdivision
- Mesh Resolution property / Subdivision
- models
- importing, from other applications / Importing models from other applications
- importing / Importing models from other applications
- models, importing
- scaling issues / Scaling issues
- OBJ file, importing / Importing an OBJ file
- Model tab / Defining UV maps
- Modifiers tab / Using realistic materials
- modo
- 3D modeling, using with / 3D modeling with modo
- URL / 3D modeling with modo
- monster factory
- within / Inside the monster factory
- moonlight / Moonlight
- morphs
- about / Understanding morphs
- saving / Saving your morphs
- character, creating with / Character creation with morphs
- Mouth Height parameter / Inside the monster factory
- Move tool / Defining UV maps
- movie clips
N
- Navigation Basics tutorial
- URL / 3D modeling with modo
- Neck parameter / Keep a level head
- Neck Size parameter / Combining premade morphs to create new faces
- new era
- beginning / Dawn of a new era
- new faces
- creating, premade morphs combined / Combining premade morphs to create new faces
- new layout
- saving / Saving the new layout
- NLE
- defining / Defining NLE
- Node selection tool / Simpler, faster keyboard shortcuts, Learning about the Viewport tools, The Node selection tool
- nonconforming clothing
- fixing / Fixing nonconforming clothing
O
- OBJ
- objects
- renaming / Renaming objects
- OBJ file
- importing / Importing an OBJ file
- figure, exporting / Exporting a figure as an OBJ file
- Opacity / Using channels
- OpenCL
- about / Installing Reality
- overexposing image / Cinematic lighting
P
- Parameters tab / Subdivision, Benefits of using a real camera, The spotlight, Dressing the character
- persistence of vision (POV) / Understanding animation
- playback
- exporting for / Exporting for playback
- point lights / Point lights
- point of view (POV) / The art of lighting
- polygons
- about / Polygons – the building blocks of our scenes
- number of polygons, finding / Finding the number of polygons in the scene
- finding, in scene / Finding the number of polygons in the scene
- subdivision / Subdivision
- pose
- striking / Strike the pose
- nonconforming clothing, fixing / Fixing nonconforming clothing
- creating / Creating a new pose
- saving / Saving the pose
- pose, creating
- shot, planning / Planning your shot
- scene, setting up / Setting up the scene
- reference image, using as backdrop / Using a reference image as a backdrop
- image size, deciding / Selecting an image size
- position, setting of surfboard / Setting the position of the surfboard
- surfer pose, setting / Setting the surfer pose
- bodies, without limits / Bodies without limits
- Pose Presets / Using premade poses
- position
- setting, of surfboard / Setting the position of the surfboard
- premade morphs
- combining, to create new faces / Combining premade morphs to create new faces
- premade poses
- using / Using premade poses
- premade poses, using
- right poses, purchasing / Purchasing the right poses
- project
- organizing / Organizing your project
- project, organizing
- shot list / The shot list
- NLE, defining / Defining NLE
- Prêt-à-3D
- URL / Installing Reality
Q
- quad / Finding the number of polygons in the scene
- QuickTime
- advantage / Exporting for playback
- URL / Exporting for playback
R
- RAM
- real camera
- using, advantages / Benefits of using a real camera
- realistic materials
- using / Using realistic materials
- realistic materials, using
- materials, converting / Converting materials
- glass, using / Using glass
- Reality
- creating / Creating Reality
- installing / Installing Reality
- running / Running Reality
- scene, rendering / Rendering
- lighting with / Lighting with Reality and Lux
- water, creating / Creating water
- used, in production / Reality in production
- reference image
- used, as backdrop / Using a reference image as a backdrop
- rendering
- about / Rendering an image, Rendering
- setting up for / Gearing up for rendering
- scene, framing / Framing the scene
- camera, choosing / Choosing the camera
- art of lighting / The art of lighting
- ambient light, faking / Faking ambient light
- background, replacing / Replacing the background
- movie clips, avoiding / The reason to avoid movie clips
- color grading / Color grading
- music, adding / Adding music and sound effects
- sound effects, adding / Adding music and sound effects
- exporting, for playback / Exporting for playback
- H.264 settings / H.264 settings
- Render Library pane / Removing screen clutter
- Render Library tab / Removing screen clutter
- render noise
- about / Understanding LuxRender concepts
- Renderosity
- URL / Places to find more content
- about / Purchasing from Renderosity
- content, purchasing from / Purchasing from Renderosity
- Renderosity Free Stuff
- URL / Selecting the location
- Render Settings menu
- about / The Render Settings menu
- image format, selecting / Selecting the image format
- Render tab / Rendering
- required lights
- adding / Adding the required lights
- retopology
- about / Box modeling or retopology
- rigging
- about / Rigging a figure
- Ron Mendel
- URL / Reality in production
- Rotate tool / Simpler, faster keyboard shortcuts, Learning about the Viewport tools, The Scale, Rotate, and Translate tools
- RUG
- URL / Installing Reality
- Runtime / Buying from DAZ
- Runtime DNA
- RuntimeDNA
- content, purchasing from / Purchasing from RuntimeDNA
S
- Sapphire Fox Hair / Final bits
- Save button / Rendering an image, Faking ambient light
- Save option / Simpler, faster keyboard shortcuts
- Scale tool / Simpler, faster keyboard shortcuts, Learning about the Viewport tools, The Scale, Rotate, and Translate tools
- scaling issues / Scaling issues
- scene
- creating, 3D assets used / Studio uses 3D assets
- saving / Saving your scene
- setting up / Setting up the scene
- framing / Framing the scene
- putting together / Putting the scene together
- setting / Setting the scene
- frame / The frame
- rendering / Rendering
- Scene Info option / Finding the number of polygons in the scene
- Scene tab / Moving in the 3D space, Benefits of using a real camera, Dressing the character, Renaming objects, Importing the dress
- screen clutter
- removing / Removing screen clutter
- screen space
- obtaining / Getting more screen space
- scrubbing / Scrubbing
- shader / Importing an OBJ file
- Shader tab / Importing an OBJ file
- Shader Tree tab / Defining UV maps
- shadows
- casting / Casting shadows
- ShareCG
- shot
- planning / Planning your shot
- shot list / The shot list
- Show Aspect Frame option / Choosing the camera
- Smart Content tab / The Smart Content and Content Library tabs, Choosing a file format
- software installation
- need for / The reason for installing software
- specular channel / Using channels, The specular channel
- Specular channel / Importing an OBJ file
- spline
- editing / Spline editing
- spotlight
- about / The spotlight
- Standard glass / Using glass
- Starter Bundle
- about / Buying from DAZ
- URL / Buying from DAZ
- Start Queue button / 32-bit and 64-bit versions
- Stormchaser outfit
- URL / Dressing the character
- Studio
- content, installing / Installing content in Studio
- configuring, for new content / Configuring Studio for the new content
- Studio timeline
- about / The Studio timeline
- scrubbing / Scrubbing
- subdivision / Subdivision
- Surface Selection tool / Simpler, faster keyboard shortcuts
- Surfaces tab / Importing an OBJ file, Editing materials manually, We are in control
- surfer pose
- setting / Setting the surfer pose
T
- takes / The shot list
- Transform tool
- about / The Transform tool
- Translate tool / Simpler, faster keyboard shortcuts, Learning about the Viewport tools, The Scale, Rotate, and Translate tools
- tweening / Understanding frame frequency
- Twist parameter / Bodies without limits
U
- underexposing image / Cinematic lighting
- Universal tool / Simpler, faster keyboard shortcuts
- Use Folder Names option / Selecting the location
- UV mapped / Importing an OBJ file
- UV maps
- learning / Learning UV maps
- defining / Defining UV maps
V
- Victoria 4
- Viewport Options button / Changing the background color
- Viewport tools
- about / Learning about the Viewport tools
- node selection tool / Learning about the Viewport tools, The Node selection tool
- Rotate tool / Learning about the Viewport tools, The Scale, Rotate, and Translate tools
- Translate tool / Learning about the Viewport tools, The Scale, Rotate, and Translate tools
- Scale tool / Learning about the Viewport tools, The Scale, Rotate, and Translate tools
- Voice Over (VO) service / Adding music and sound effects
W
- water
- creating / Creating water
- work
- distributing / Distributing your work
- work, distributing
- file format, choosing / Choosing a file format
- distribution hierarchy / The distribution hierarchy
Z
- ZIP file
- advantages / Purchasing from Renderosity
- ZippyBootFit / Dressing the character
- ZippyBoots / Dressing the character