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  • Book Overview & Buying Learning Anime Studio
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Learning Anime Studio

Learning Anime Studio

By : Chad Troftgruben
4.2 (19)
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Learning Anime Studio

Learning Anime Studio

4.2 (19)
By: Chad Troftgruben

Overview of this book

Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.
Table of Contents (17 chapters)
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Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1
Index

Creating scene depth


This section deals with how the camera will react to our assets when it tracks them across the screen. Right now, everything is on one plane, indicating that all assets will react to a camera movement in the same way. This is optional as some people like to keep everything on one plane (this is also the reason why we didn't create layer depth while we were creating the assets). To create this effect, we will need to go through each layer and decide just how far back we need to push them into our document.

Depth shifting your layers

Since Anime Studio 9.5, it's now easy to adjust the distance of objects from the camera without having to do a bunch of resizing after the fact, because if you push something away from the camera, the layer will appear smaller, which can be annoying if we have everything placed the way we want it. This new method, which streamlines the process, is called depth shifting, and can be performed using the following steps:

  1. First, take the Transform...

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Learning Anime Studio
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