Book Image

Maya Programming with Python Cookbook

By : Adrian Herbez
Book Image

Maya Programming with Python Cookbook

By: Adrian Herbez

Overview of this book

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
Table of Contents (17 chapters)
Maya Programming with Python Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Accessing documentation for a specific command


Maya is a complex tool, and it offers a wide range of functionality, all of it with corresponding commands that can be invoked via scripts. Each command has its own set of arguments, ranging from easily understood to quite cryptic.

When writing scripts for Maya (and as with any other kind of programming), it is vital to be able to find the appropriate documentation and to understand how to make sense of it.

How to do it...

Let's say that we want more information on a specific command, say the command to create a polygonal cube.

One way to view the help for the command is to use Maya's web-based command help, available by going to Help | Python Command Reference from within Maya. From there, you can either click on the "Polygons" subsection or use the search box.

There are a couple of other ways to get to the documentation for a command, though. You can also go directly to the documentation for a command from the Script Editor window. First, execute the corresponding action using Maya's interface, such as invoking the hotbox and choosing Create | Polygon Primitives | Cube.

That will cause the corresponding MEL command to be displayed in the output section of the Script Editor, in this case, "polyCube". From within the script editor, highlight the relevant line, and go to Help | Help on Selected Command. This will bring up a browser window with the documentation for that command. Note that it will default to the MEL version of the command; for the Python version, click on the "Python" link in the top-right corner of the window.

Finally, you can retrieve information about a command via Python directly using the help command. Try running the following:

print(cmds.help('polyCube'))

This will result in a list of the flags available for the given command, as well as the type of value that Maya expects for each, such as:

  -sx -subdivisionsX        Int

This means that there is a flag named "sx" or "subdivisionsX" that expects an integer value.

How it works...

For the most part, you'll want just the Python command reference open in a browser window while you work on developing your scripts. Good reference documents are key to writing good software, and you should get used to just keeping the references close at hand.

There's more...

You can also use the help command to invoke the web-based documentation for a given command directly, such as:

cmds.help('polyCube', doc=True, language='python')

This would bring up the web page containing the documentation for the Python version of the polyCube command. That's definitely a clunky way to access the help, but might be useful if you wanted to give the users of your script an easy way to refer to relevant documentation directly from your script's user interface.