Book Image

Maya Programming with Python Cookbook

By : Adrian Herbez
Book Image

Maya Programming with Python Cookbook

By: Adrian Herbez

Overview of this book

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
Table of Contents (17 chapters)
Maya Programming with Python Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


In this chapter, we'll look at a few advanced topics that can be used to give your scripts extra polish and make them easier to use for your teammates. We'll see how to make your scripts work like Maya's built-in tools using contexts, trigger custom functionality in response to events using script jobs, and embed code into a scene using script nodes.

Finally, we'll look at a tool that can be used to embed custom functionality in a scene and trigger it when a specific object is selected (very useful for invoking complex UIs for character rigs, for example).