In this example, we'll be looking at how to use code to create cameras. We'll create a collection of four orthographic cameras, suitable for use in rendering out multiple views of an object for use as assets for an isometric game.
Note
Isometric games have a long history and are characterized by using 2D assets to create a three-quarters overhead view of a game environment. This approach was very common before full 3D games became the norm, and it still shows up often in web and mobile games. Creating assets for isometric games often means rendering out a view for each side of an object and making sure that there is no perspective distortion in the rendering, which is exactly what we'll be doing in this example.