Book Image

Maya Programming with Python Cookbook

By : Adrian Herbez
Book Image

Maya Programming with Python Cookbook

By: Adrian Herbez

Overview of this book

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
Table of Contents (17 chapters)
Maya Programming with Python Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


In the previous chapter, we looked at how to read and write data to disk, which can be a great way to build up toolchains and pipelines for your teams. However, you will almost always be working as part of a team (or working to support a team as a TD), which means that you'll generally want to read and write data to some central repository.

And in order to do it, you'll probably need to communicate with a web server of some kind. In this chapter, we'll be looking at how to do just that—how to pull data from and push data onto the Web.