Index
A
- animation
- copying, from one object to another / Copying animation from one object to another, How it works...
- animation data
- querying / Querying animation data, How to do it..., How it works..., There's more...
- animation layers
- working with / Working with animation layers, How it works..., There's more...
- astroid curve / How it works...
B
- basic window
- creating / Making a basic window, How to do it..., How it works..., There's more...
- binary data
- writing / Writing binary data, Getting ready, How it works..., There's more...
- reading / Reading binary data, How to do it..., How it works..., There's more...
- button
C
- cameras
- creating, from code / Creating cameras from code, Getting ready, How it works...
- classes
- used, for organizing UI logic / Using classes to organize UI logic, How to do it..., How it works...
- code
- running, from script editor / Running code from the script editor, Getting ready, There's more...
- embedding in scenes, script nodes used / Using script nodes to embed code in scenes, Getting ready, How it works...
- control vertices (CVs) / Accessing geometric data in NURBS objects
- Create flag
- curves
- creating / Creating curves, How to do it..., How it works...
- custom attributes
- adding / Adding custom attributes and locking and hiding attributes, Getting ready, How it works..., There's more...
- locking / Adding custom attributes and locking and hiding attributes, Getting ready, How it works..., There's more...
- hiding / Adding custom attributes and locking and hiding attributes, Getting ready, How it works..., There's more...
- custom folders
- adding, to script path / Adding custom folders to your script path, How to do it...
- custom functionality
- triggering, with script jobs / Using script jobs to trigger custom functionality, How to do it..., How it works..., There's more...
- custom tools
- creating, contexts used / Creating custom tools using contexts, How to do it..., How it works..., There's more...
D
- data
- grabbing, from server / Grabbing data from a server, How to do it..., How it works..., There's more...
- database availability group (DAG) node / How it works...
- documentation
- accessing, for specific command / Accessing documentation for a specific command, How it works...
E
- Edit flag
- expressions
- creating, via script / Creating expressions via script, How to do it..., How it works..., There's more...
- external script
- writing / Writing and running an external script, How to do it...
- running / Getting ready, How to do it..., How it works...
F
- fileDialog2 command
- using, for navigating file system / Using the fileDialog2 command to navigate the file system, How to do it..., How it works..., There's more...
- files, multiples types
G
- geometric data
- accessing, in polygonal models / Accessing geometric data in polygonal models, How to do it..., There's more...
- accessing, in NURBS objects / Accessing geometric data in NURBS objects, How it works...
- GUI
- creating, for controlling lights / Creating GUI to control all lights, How to do it..., How it works...
I
- input
- retrieving, from controls / Retrieving input from controls, How to do it..., How it works...
- inverse kinematics (IK)
- setting up, with script / Setting up inverse kinematics (IK) with script, Getting ready, How it works..., There's more...
J
- JSON
- URL / See also
- JSON data
- working with / Working with JSON data, Getting ready, How to do it..., How it works..., There's more...
K
- keyframes
- about / Introduction
- setting / Setting keyframes, How it works..., There's more...
L
- lights
M
- Maya's built-in Python functionality
- Maya Embedded Language (MEL) / Using the script editor to investigate functionality, How it works...
- MEL
- Python functionality, wrapping in / Wrapping Python functionality in MEL
- MEL script
- calling, with Python / Calling a MEL script with Python, Getting ready, How it works...
- menus
- adding, to UIs / Adding menus to your UIs, How to do it..., There's more...
N
- nested layouts
- new modifiers (noise)
- new polygonal faces
- creating / Creating new polygonal faces, How it works..., There's more...
- ngons / There's more...
- node type
- novel primitives (tetrahedron)
- NURBS objects
- geometric data, accessing / Accessing geometric data in NURBS objects, How to do it..., How it works...
O
- object-oriented programming (OOP)
- about / There's more...
- objects
- shaders, applying to / Applying shaders to objects, How to do it..., How it works...
P
- Pillow
- reference / Getting ready
- polygonal models
- geometric data, accessing / Accessing geometric data in polygonal models, How to do it..., There's more...
- POST data
- sending, to web server from Maya / Sending POST data to a web server from Maya, How to do it..., How it works...
- Python
- reference / Getting ready
- Python functionality
- wrapping, in MEL / Wrapping Python functionality in MEL, Getting ready, How it works...
- Python Imaging Library (PIL) / Rendering a sprite sheet
- reference / See also
Q
- Query flag
S
- script
- skeletons, creating with / Creating skeletons with script, How to do it..., How it works..., There's more...
- expressions, creating via / Creating expressions via script, How it works..., There's more...
- script editor
- about / Using the script editor to investigate functionality
- used, for investigating functionality / Using the script editor to investigate functionality, How to do it..., How it works..., There's more...
- code, running from / Running code from the script editor, There's more...
- script jobs
- used, for triggering custom functionality / Using script jobs to trigger custom functionality, How to do it..., How it works..., There's more...
- and script nodes, combining / Combining script jobs and script nodes, Getting ready, How it works..., There's more...
- script nodes
- used, for embedding code in scenes / Using script nodes to embed code in scenes, How to do it..., How it works..., There's more...
- script path
- custom folders, adding to / How to do it...
- scrolling
- selected objects
- server
- data, grabbing from / Getting ready, How to do it..., How it works..., There's more...
- set-driven key relationships
- setting up, with script / Setting up set-driven key relationships with script, How to do it..., How it works..., There's more...
- shaders
- applying, to objects / Applying shaders to objects, Getting ready, How to do it..., How it works...
- shading networks
- creating, with code / Creating shading networks with code, How to do it..., How it works..., There's more...
- shading nodes
- using, for non-shading tasks / Using shading nodes for non-shading tasks, Getting ready, How it works...
- skeletons
- creating, with script / Creating skeletons with script, How to do it..., How it works..., There's more...
- sprite sheet
T
- tabs
- text files
- reading / Reading text files, How to do it..., How it works...
- writing / Writing text files, Getting ready, How it works..., There's more...
U
- user interface
- creating / Introduction
- basic window, creating / Making a basic window, How to do it..., How it works..., There's more...
- button, creating / Simple controls – making a button, How to do it..., How it works..., There's more...
- input, retrieving from controls / Retrieving input from controls, How to do it..., How it works...
- classes, for organizing UI logic / Using classes to organize UI logic, How to do it..., How it works...
- nested layouts, using / Using nested layouts, How to do it..., How it works..., There's more...
- tabs, using / Using tabs and scrolling, How to do it..., How it works...
- scrolling, using / Using tabs and scrolling, How to do it..., There's more...
- menus, adding / Adding menus to your UIs, How to do it..., There's more...
- UV data
- querying / Querying UV data, Getting ready, How it works...
- UVs
- laying out, with Python / Laying out UVs with Python, How it works..., There's more...
W
- web page
- opening, from script / Opening a web page from script, How it works..., There's more...
- Wolfram MathWorld
- URL / See also
X
- XML data
- working with / Working with XML data, How to do it..., How it works...