Book Image

Maya Programming with Python Cookbook

By : Adrian Herbez
Book Image

Maya Programming with Python Cookbook

By: Adrian Herbez

Overview of this book

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
Table of Contents (17 chapters)
Maya Programming with Python Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


While it is by no means required to create a graphical user interface (GUI) for your scripts, you're likely to want one in almost all cases. Very often, you'll find yourself creating scripts that are meant to be used by your teammates, some of whom may be less comfortable with command-line tools.

In this chapter, we'll be looking at how to create windows, fill them with interface elements, and link those elements up to other functionality within Maya.