Book Image

Maya Programming with Python Cookbook

By : Adrian Herbez
Book Image

Maya Programming with Python Cookbook

By: Adrian Herbez

Overview of this book

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
Table of Contents (17 chapters)
Maya Programming with Python Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


In this chapter, we'll be looking at how to manipulate geometry within Maya via scripting. First off, we'll look at how to make sure that we have the right kind of object selected. From there, we'll look at how to retrieve information about particular kinds of geometry (both polygonal and NURBS).

We'll also be looking at how to create new geometry (both single faces and entire objects) and how to create per-vertex modifications to existing objects.