In this example, we'll be building a tool to render out multiple views of an object to a single image. This could be used to create a sprite sheet for use in an isometric game.
In the course of the example, we'll use both Maya's Python library (to render out frames) and the Python Imaging Library (PIL) to combine them into a single image.
Make sure that you have an object in your scene and it is at the origin. Also make sure that you have some number of cameras set up. You can either do it manually, or refer to the previous example on how to create cameras from script.
You'll also want to make sure that you have PIL installed on your system. The best way to do that is to grab Pillow (a fork of PIL). More information on Pillow can be found at http://pillow.readthedocs.io/en/3.2.x/.
In order to install Pillow in a (relatively) painless way, you'll probably want to grab PIP, which is a robust package manager...