Book Image

Maya Programming with Python Cookbook

By : Adrian Herbez
Book Image

Maya Programming with Python Cookbook

By: Adrian Herbez

Overview of this book

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
Table of Contents (17 chapters)
Maya Programming with Python Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


Although Maya is an incredibly powerful tool, it's almost always just one step in a larger toolchain. Whether you're using Maya to create prerendered animation for film and video or creating assets for use in real-time applications, you'll generally always need to interface Maya or the content you create within it, with other applications. Very often, this takes the form of either reading or writing data of a specific format.

In this chapter, we'll be looking at how to work with custom data formats, both text-based and binary, and to both read and write data.