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Book Overview & Buying
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Table Of Contents
Learning game AI programming with Lua
By :
Learning game AI programming with Lua
By:
Overview of this book
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you.
Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
Preface
1. Getting Started with AI Sandbox
2. Creating and Moving Agents
3. Character Animations
4. Mind Body Control
5. Navigation
6. Decision Making
7. Knowledge Representation
8. Perception
9. Tactics
Index