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  • Book Overview & Buying Learning game AI programming with Lua
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Learning game AI programming with Lua

Learning game AI programming with Lua

By : David Young
4.3 (3)
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Learning game AI programming with Lua

Learning game AI programming with Lua

4.3 (3)
By: David Young

Overview of this book

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
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1
1. Getting Started with AI Sandbox
10
Index

Setting up the file structure


The next step is to set up the actual file structure for the C++ source files, C++ header files, and Lua script files for the demo. Create the corresponding directory structure based on the entry you added to the SandboxDemos table. Premake will automatically search for any .h, .cpp, and .lua files that reside within these folders and any subfolders, automatically adding them to the Visual Studio project during the solution regeneration:

src/my_sandbox/include
src/my_sandbox/src
src/my_sandbox/script
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CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning game AI programming with Lua
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