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  • Book Overview & Buying Learning game AI programming with Lua
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Learning game AI programming with Lua

Learning game AI programming with Lua

By : David Young
4.3 (3)
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Learning game AI programming with Lua

Learning game AI programming with Lua

4.3 (3)
By: David Young

Overview of this book

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
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1
1. Getting Started with AI Sandbox
10
Index

Knowledge sources


For our current soldier agents, we have two main sources of knowledge: the userData structure and logic evaluators that calculate results on the fly. While both of these techniques work, they quickly become unscalable, as no central system controls the rate at which they're updated, modified, or accessed from.

We can encapsulate our knowledge sources that require complex calculations into a data structure of their own. Once we've abstracted these sources, we can regulate their update frequency, cache calculations, and centralize access.

Creating a knowledge source

Knowledge sources have a few main characteristics: cached evaluation of the resulting calculation, the confidence of the evaluation, and the update frequency.

The cached evaluation is merely the result of the evaluator function the KnowledgeSource instance stores internally. The confidence measure is a value between 0 and 1, which our knowledge data structure can use to determine the best piece of knowledge to be...

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Tech Concepts
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Programming languages
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Learning game AI programming with Lua
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