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  • Book Overview & Buying Learning game AI programming with Lua
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Learning game AI programming with Lua

Learning game AI programming with Lua

By : David Young
4.3 (3)
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Learning game AI programming with Lua

Learning game AI programming with Lua

4.3 (3)
By: David Young

Overview of this book

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
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1
1. Getting Started with AI Sandbox
10
Index

Agent properties


Now that we can create agents, we're going to take a step back and look at what properties are available to an agent and what they mean.

Orientation

Whenever you need to return the orientation of an agent, it's easiest to use the forward vector that usually represents the direction of movement of an agent. Both the left and up vectors of orientation are available as well. Whenever you need to change an agent's direction, simply set its forward vector.

The forward axis

To access and set the forward vector of our agents, we can use the built-in GetForward and SetForward helper functions.

local forwardVector = agent:GetForward();
Agent.SetForward(agent, forwardVector);

The left axis

We can also access the left orientation vector using the GetLeft helper function.

local leftVector = agent:GetLeft();

The up axis

Accessing the up orientation vector is similarly provided by a GetUp helper function.

local upVector = agent:GetUp();

Location

An agent's position is the center of the mass of its...

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