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  • Book Overview & Buying Learning game AI programming with Lua
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Learning game AI programming with Lua

Learning game AI programming with Lua

By : David Young
4.3 (3)
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Learning game AI programming with Lua

Learning game AI programming with Lua

4.3 (3)
By: David Young

Overview of this book

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
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1
1. Getting Started with AI Sandbox
10
Index

Influence map layers

So far, we've talked about different layers of the influence map without showing you how they can be useful. Currently, the red influences used on the influence map are negative values, while the blue influences are positive values. When combined together on a single influence map layer, the boundary where blue meets red becomes the neutral influence of 0. While this can be very useful, we might want to see the total influence of either the negative influences or positive influences.

Influence map layers

Combined negative and positive influences

Using a separate layer on the influence map, we can see the full negative influence unaffected by positive influences.

Influence map layers

Only negative influences spread to their maximum

We can also do this for the positive influences and use an additional layer that maps only positive values.

Influence map layers

Only positive influences spread to their maximum

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning game AI programming with Lua
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