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  • Book Overview & Buying Learning game AI programming with Lua
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Learning game AI programming with Lua

Learning game AI programming with Lua

By : David Young
4.3 (3)
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Learning game AI programming with Lua

Learning game AI programming with Lua

4.3 (3)
By: David Young

Overview of this book

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
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1
1. Getting Started with AI Sandbox
10
Index

Creating userdata

So far we've been using global data to store information about our agents. As we're going to create decision structures that require information about our agents, we'll create a local userdata table variable that contains our specific agent data as well as the agent controller in order to manage animation handling:

local userData =
{
    alive, -- terminal flag
    agent, -- Sandbox agent
    ammo, -- current ammo
    controller, -- Agent animation controller
    enemy, -- current enemy, can be nil
    health, -- current health
    maxHealth -- max Health
};

Moving forward, we will encapsulate more and more data as a means of isolating our systems from global variables. A userData table is perfect for storing any arbitrary piece of agent data that the agent doesn't already possess and provides a common storage area for data structures to manipulate agent data. So far, the listed data members are some common pieces of information we'll be storing...

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83
Tech Concepts
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Programming languages
73
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Learning game AI programming with Lua
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