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  • Book Overview & Buying Learning game AI programming with Lua
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Learning game AI programming with Lua

Learning game AI programming with Lua

By : David Young
4.3 (3)
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Learning game AI programming with Lua

Learning game AI programming with Lua

4.3 (3)
By: David Young

Overview of this book

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
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1
1. Getting Started with AI Sandbox
10
Index

Creating a sandbox Lua script


With a basic sandbox application out of the way, we're going to create the basic Lua script that sets up the sandbox. First, create a new Sandbox.lua script within the script folder:

Create the Lua file as follows:

src/my_sandbox/script/Sandbox.lua

A sandbox Lua script must implement four global functions that the C++ code will call, and they are Sandbox_Cleanup, Sandbox_HandleEvent, Sandbox_Initialize, and Sandbox_Update:

Sandbox.lua:

function Sandbox_Cleanup(sandbox)
end

function Sandbox_HandleEvent(sandbox, event)
end

function Sandbox_Initialize(sandbox)
end

function Sandbox_Update(sandbox, deltaTimeInMillis)
end

With the basic hooks in place, modify your SandboxApplication class to create a sandbox based on your Lua script:

MySandbox.cpp:

void MySandbox::Initialize() {
    SandboxApplication::Initialize();

    ...
    CreateSandbox("Sandbox.lua");
}

Tip

Don't forget to recompile your sandbox application whenever a change is made to any of the C++ files.

Creating...

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