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  • Book Overview & Buying Learning game AI programming with Lua
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Learning game AI programming with Lua

Learning game AI programming with Lua

By : David Young
4.3 (3)
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Learning game AI programming with Lua

Learning game AI programming with Lua

4.3 (3)
By: David Young

Overview of this book

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
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1
1. Getting Started with AI Sandbox
10
Index

Creating an agent Lua script


To start creating an agent, we need to create another Lua script that implements the Agent_Cleanup, Agent_HandleEvent, Agent_Initialize, and Agent_Update functions:

Create the Lua file as follows:

src/my_sandbox/script/Agent.lua

Agent.lua:

function Agent_Cleanup(agent)
end

function Agent_HandleEvent(agent, event)
end

function Agent_Initialize(agent)
end

function Agent_Update(agent, deltaTimeInMillis)
end

Now that we have a basic agent script, we can create an instance of the agent within the sandbox. Modify the initialization of the sandbox in order to create your AI agent with the Sandbox.CreateAgent function.

Tip

Remember that each AI agent runs within its own Lua virtual machine (VM). Even though a separate VM is running the agent logic, you can still access and modify properties of an agent from the sandbox Lua script, as the C++ code manages agent data.

Modify the initialization of the sandbox in order to create your AI agent with the Sandbox.CreateAgent function...

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