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  • Book Overview & Buying Learning game AI programming with Lua
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Learning game AI programming with Lua

Learning game AI programming with Lua

By : David Young
4.3 (3)
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Learning game AI programming with Lua

Learning game AI programming with Lua

4.3 (3)
By: David Young

Overview of this book

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
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1
1. Getting Started with AI Sandbox
10
Index

Knowledge


Agents themselves have a very basic set of knowledge so that external Lua scripts such as the sandbox script can direct agents with some amount of persistence. For example, when we create an agent that moves to a target position, we might want the sandbox to set this position instead of the agent having to determine its target.

Target

An agent's target is a vector position. Typically, agents will use the target as a position they want to reach or the known position of another agent.

local targetVector = agent:GetTarget();
agent:SetTarget(targetVector);

Target radius

A target radius is a number value that agents use to determine whether they are close enough to their target without having to be exactly at the target position. This fudge factor helps agents avoid circling a target position due to small numerical differences in their position and target position.

local targetRadius = agent:GetTargetRadius();
agent:SetTargetRadius(targetRadius );

Path

An agent's path is a series of vector...

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83
Tech Concepts
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Programming languages
73
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Learning game AI programming with Lua
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