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  • Book Overview & Buying Learning game AI programming with Lua
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Learning game AI programming with Lua

Learning game AI programming with Lua

By : David Young
4.3 (3)
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Learning game AI programming with Lua

Learning game AI programming with Lua

4.3 (3)
By: David Young

Overview of this book

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
Table of Contents (11 chapters)
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1
1. Getting Started with AI Sandbox
10
Index

Avoidance


Avoidance steering behavior involves avoiding collisions between moving agents, objects, and other moving agents. The collision avoidance calculated from ForceToAvoidAgents creates a steering force in the tangent direction of a potential agent as two agents move closer to one another. Predictive movements are used to determine whether two agents will collide within a given amount of time.

Obstacle avoidance, on the other hand, approximates sandbox objects using spheres and uses the agent's predictive movement to create a steering force tangent for the potential collision.

Collision avoidance

To calculate the force to avoid other agents, based on the minimum time, to collide with other agents, we can use the ForceToAvoidAgents function.

local avoidAgentForce = 
    agent:ForceToAvoidAgents(minTimeToCollision);

Obstacle avoidance

A similar force to avoid other dynamic moving obstacles can be calculated using the ForceToAvoidObjects function.

local avoidObjectForce =     
    agent:ForceToAvoidObjects...
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Tech Concepts
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Programming languages
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Learning game AI programming with Lua
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