Book Image

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Book Image

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Overview of this book

Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
Table of Contents (8 chapters)

Q-Learning and connected agents

Typically, Q-Learning is taught using a grid problem such as the one we looked at it in the previous section. Here, though, we want something a little more complex and abstract that also allows you, the reader, to build on it and explore it further. We have put together an interesting example where we represent our bandits as rooms or objects with a number of exit options. This example could also very easily represent a dungeon or another connected room structure that you need to navigate an agent through. Follow these steps to get started on building the connected agents exercise:

  1. From the menu, select Assets -> Import Package -> Custom Package..., then navigate to the book's downloaded source code and import the Chapter_2_Connected_Bandits_unitypackage. This is the example, which has been fully constructed already for you. Apologies...