Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Learn Unity ML-Agents - Fundamentals of Unity Machine Learning
  • Table Of Contents Toc
Learn Unity ML-Agents - Fundamentals of Unity Machine Learning

Learn Unity ML-Agents - Fundamentals of Unity Machine Learning

By : Micheal Lanham
1 (3)
close
close
Learn Unity ML-Agents - Fundamentals of Unity Machine Learning

Learn Unity ML-Agents - Fundamentals of Unity Machine Learning

1 (3)
By: Micheal Lanham

Overview of this book

Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
Table of Contents (8 chapters)
close
close

Exercises

"For the things we have to learn before we can do them, we learn by doing them."
– Aritstotle

Be sure to complete the following questions or exercises on your own:

  1. Extend the bandit cube maze in the last section with your own design. Make sure to keep all the cubes connected so that the agent has a clear path to the end.
  2. Think of another problem in gaming, simulation, or otherwise, where you could use RL and the Q-Learning algorithm to help an agent learn to solve this problem. This is just a thought exercise, but give yourself a huge pat on the back if you build a demo.
  3. Add new properties for the Exploration Epsilon minimum and the amount of change per decision step. Remember, these are the parameters we hard-coded in order to decrease the epsilon-greedy exploration value.
  4. Add the ability to show the Q values on the individual BanditCube objects. If...
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Learn Unity ML-Agents - Fundamentals of Unity Machine Learning
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon