Book Image

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Book Image

Learn Unity ML-Agents ??? Fundamentals of Unity Machine Learning

Overview of this book

Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.
Table of Contents (8 chapters)

Exercises

Complete the following exercises on your own:

  1. Alter the GridWorldBrain parameters in the trainer_config.yaml file and run further training sessions to explore the effect of changing the parameters.
  2. Build the 3DBalls environment and train it with the learn.py PPO algorithm using an external brain.
  3. Alter the parameters of the trainer_config.yaml file for the Ball3DBrain, run the simulation again, and view the results with TensorBoard.

Be sure to take some time to run through a few examples and configure some of the training parameters. Understanding what effect these hyperparameters can have on the impact of model training can be critical for you to successfully train working models.