Book Image

PyTorch 1.x Reinforcement Learning Cookbook

By : Yuxi (Hayden) Liu
Book Image

PyTorch 1.x Reinforcement Learning Cookbook

By: Yuxi (Hayden) Liu

Overview of this book

Reinforcement learning (RL) is a branch of machine learning that has gained popularity in recent times. It allows you to train AI models that learn from their own actions and optimize their behavior. PyTorch has also emerged as the preferred tool for training RL models because of its efficiency and ease of use. With this book, you'll explore the important RL concepts and the implementation of algorithms in PyTorch 1.x. The recipes in the book, along with real-world examples, will help you master various RL techniques, such as dynamic programming, Monte Carlo simulations, temporal difference, and Q-learning. You'll also gain insights into industry-specific applications of these techniques. Later chapters will guide you through solving problems such as the multi-armed bandit problem and the cartpole problem using the multi-armed bandit algorithm and function approximation. You'll also learn how to use Deep Q-Networks to complete Atari games, along with how to effectively implement policy gradients. Finally, you'll discover how RL techniques are applied to Blackjack, Gridworld environments, internet advertising, and the Flappy Bird game. By the end of this book, you'll have developed the skills you need to implement popular RL algorithms and use RL techniques to solve real-world problems.
Table of Contents (11 chapters)

Incorporating batching using experience replay

In the previous two recipes, we developed two FA learning algorithms: off-policy and on-policy, respectively. In this recipe, we will improve the performance of off-policy Q-learning by incorporating experience replay.

Experience replay means we store the agent's experiences during an episode instead of running Q-learning. The learning phase with experience replay becomes two phases: gaining experience and updating models based on the experience obtained after an episode finishes.Specifically, the experience (also called the buffer, or memory) includes the past state, the action taken, the reward received, and the next state for individual steps in an episode.

In the learning phase, a certain number of data points are randomly sampled from the experience and are used to train the learning models. Experience replay can stabilize...