Book Image

Hands-On Neuroevolution with Python

By : Iaroslav Omelianenko
Book Image

Hands-On Neuroevolution with Python

By: Iaroslav Omelianenko

Overview of this book

Neuroevolution is a form of artificial intelligence learning that uses evolutionary algorithms to simplify the process of solving complex tasks in domains such as games, robotics, and the simulation of natural processes. This book will give you comprehensive insights into essential neuroevolution concepts and equip you with the skills you need to apply neuroevolution-based algorithms to solve practical, real-world problems. You'll start with learning the key neuroevolution concepts and methods by writing code with Python. You'll also get hands-on experience with popular Python libraries and cover examples of classical reinforcement learning, path planning for autonomous agents, and developing agents to autonomously play Atari games. Next, you'll learn to solve common and not-so-common challenges in natural computing using neuroevolution-based algorithms. Later, you'll understand how to apply neuroevolution strategies to existing neural network designs to improve training and inference performance. Finally, you'll gain clear insights into the topology of neural networks and how neuroevolution allows you to develop complex networks, starting with simple ones. By the end of this book, you will not only have explored existing neuroevolution-based algorithms, but also have the skills you need to apply them in your research and work assignments.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: Fundamentals of Evolutionary Computation Algorithms and Neuroevolution Methods
4
Section 2: Applying Neuroevolution Methods to Solve Classic Computer Science Problems
9
Section 3: Advanced Neuroevolution Methods
14
Section 4: Discussion and Concluding Remarks

Evolving an agent to play the Frostbite Atari game using deep neuroevolution

Recently, classic Atari games were encapsulated by the Atari Learning Environment (ALE) to become a benchmark for testing different implementations of RL algorithms. Algorithms that are tested against the ALE are required to read the game state from the pixels of the game screen and devise a sophisticated control logic that allows the agent to win the game. Thus, the task of the algorithm is to evolve an understanding of the game situation in terms of the game character and its adversaries. Also, the algorithm needs to understand the reward signal that's received from the game screen in the form of the final game score at the end of a single game run.

The Frostbite Atari game

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