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  • Book Overview & Buying Google SketchUp for Game Design: Beginner's Guide
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Google SketchUp for Game Design: Beginner's Guide

Google SketchUp for Game Design: Beginner's Guide

4.7 (10)
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Google SketchUp for Game Design: Beginner's Guide

Google SketchUp for Game Design: Beginner's Guide

4.7 (10)

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
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Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Index

Chapter 5. Game Levels in SketchUp

3D games come in many varieties. First of all, they vary in the way they display the game world, either as a top-down view (a bit like a board game), or from the side similar to a platform game, or from eye-level.

Then there's how they control the way you follow your game character. Do you simply see through the eyes of your character and see what they see? Or, is your character in front of you, and your point of view remains behind them? Maybe the scene in front of you is static and only changes screen by screen. Maybe you are looking down like a god and the scene only scrolls to the North, South, East or West when your character gets near the edge.

Whichever different game configurations you could choose, the same basic element can be found in every one of them--The Level. A level is a section or a stage in the game. When you design your game, you break it up into levels, because this will keep you from having to think of the whole game at once. For example...

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Google SketchUp for Game Design: Beginner's Guide
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