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Google SketchUp for Game Design: Beginner's Guide
3D games come in many varieties. First of all, they vary in the way they display the game world, either as a top-down view (a bit like a board game), or from the side similar to a platform game, or from eye-level.
Then there's how they control the way you follow your game character. Do you simply see through the eyes of your character and see what they see? Or, is your character in front of you, and your point of view remains behind them? Maybe the scene in front of you is static and only changes screen by screen. Maybe you are looking down like a god and the scene only scrolls to the North, South, East or West when your character gets near the edge.
Whichever different game configurations you could choose, the same basic element can be found in every one of them--The Level. A level is a section or a stage in the game. When you design your game, you break it up into levels, because this will keep you from having to think of the whole game at once. For example...
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