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  • Book Overview & Buying Google SketchUp for Game Design: Beginner's Guide
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Google SketchUp for Game Design: Beginner's Guide

Google SketchUp for Game Design: Beginner's Guide

4.7 (10)
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Google SketchUp for Game Design: Beginner's Guide

Google SketchUp for Game Design: Beginner's Guide

4.7 (10)

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
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Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Index

Chapter 7. Quick Standard Assets

You're a student. One day you wake up and your room looks different. You can't quite put your finger on why. It just looks wrong, somehow, well… bigger. You roll over and slap your face on the bare floorboards. Instantly you're awake. You understand. Your bed's gone. So is your pillow, sheets, the wardrobe, your chair, and the bedside cabinet. In fact, it's all gone. You leap up and bound down the stairs to face your housemates. They've left you a note on the kitchen table: "You can have your stuff back, as long as you can remember what was there. Whatever you can't remember goes to the dumpster." You think, "Where did I get such hilarious housemates?" but you're uneasy. What did I have in my room?

We all get so used to stuff that we don't really see it anymore. That is, unless you're one of those people with a photographic memory. Most of us aren't. Take it all away and we won't be able to tell what we're missing—just that things don't look right. Rooms and...

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Google SketchUp for Game Design: Beginner's Guide
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