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  • Book Overview & Buying Google SketchUp for Game Design: Beginner's Guide
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Google SketchUp for Game Design: Beginner's Guide

Google SketchUp for Game Design: Beginner's Guide

4.7 (10)
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Google SketchUp for Game Design: Beginner's Guide

Google SketchUp for Game Design: Beginner's Guide

4.7 (10)

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
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Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Index

Chapter 9. The Main Building - Inside and Out

After four days without food, water, sleep, or seeing another living soul, you're finally nearing your mission's end. It has been a grueling challenge of survival. Your body is shaking constantly. Your vision is blurred. Your eyes hurt and your head pounds. Your tongue sticks to the roof of your mouth. Ahead, you can see a clearing. Something inside you makes you certain this is what you have been searching for. You emerge from the undergrowth and stumble towards the ramshackle building at the center of the clearing, prise the doors open and look inside towards your prize, the end of your bitter struggle, when…

"Honey, we're home. Where are you?"

There are footsteps on the stairs and your bedroom door flies open.

"It looks like you haven't moved from your bedroom for days! Have you been playing that game again?"

In this chapter, you will be setting up the final objective. It's up to you what it is, but make it good. Your game players will want something...

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Programming languages
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Google SketchUp for Game Design: Beginner's Guide
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