Until now, this chapter's recipes have been oriented to cover an enormous cut in the Scene2D API. From now on, you will find real cases to put the already explained concepts into practice with a few additional extras.
Almost every game has a main menu screen to allow the player to flow across the application. As it works as a facade, it must be neat so as not to give a bad first impression.
A very simple menu example will be explained in this recipe, but it can really serve you as a quick template to customize your own menu in a few minutes. To maintain chapter cohesion, it will make use of actions and some selected widgets.