Index
A
- Adobe Flash / Sun study animation
- advanced textured materials
- Allegorithmic substances
- about / Allegorithmic substances
- animated textures
- applying / Applying animated textures
- animation clip
- creating / Sun study animation
- used, for reworking script / Rework the script using an animation clip
- another level
- loading / Loading another level
- Anti-aliasing effect / Other lighting techniques
- ArchiCA
- used, for loading CAD model / Can you show me, please?
- ArchiCAD / Considerations when using BIM software
- Area light
- about / Basic light sources
- Assets folder
- about / Assets and the Unity workflow
- Asset Store
- about / Browsing the Asset Store
- browsing / Browsing the Asset Store
- URL / Browsing the Asset Store
- Lightmapping / Lightmapping packages in the Asset Store
- new character, loading / Loading a new character from the Asset Store
- GUI packages / Displaying basic text/information on the screen
- additional tips / Some additional Asset Store tips
- AutoCAD / CAD or 3D modeling software
- AutoCAD Architecture
- Autodesk 3ds Max / CAD or 3D modeling software
- Autodesk AutoCAD / CAD or 3D modeling software
- Autodesk Revit / Building Information Modeling (BIM) Software
B
- back-faces
- missing / Missing back-faces
- basic textured materials
- adjusting / Adjusting basic textured materials
- batching
- about / Culling and Batching
- types / Culling and Batching
- batching, types
- dynamic batching / Culling and Batching
- static batching / Culling and Batching
- BIM
- BIM software
- about / Building Information Modeling (BIM) Software
- example / Example workflow scenario
- using, considerations / Considerations when using BIM software
- real-time solutions / What about dedicated real-time solutions for CAD/BIM?
- Blob Shadow
- about / Faking shadows
- Building Information Modeling (BIM) / CAD or 3D modeling software
C
- CAD model
- loading / Loading up a CAD model
- loading, Cinema 4D used / Can you show me, please?
- loading, ArchiCAD used / Can you show me, please?
- import settings, controlling / Controlling the import settings
- CAD software
- about / CAD or 3D modeling software
- pitfalls / Expected pitfalls
- real-time solutions / What about dedicated real-time solutions for CAD/BIM?
- CAD software, pitfalls
- back-faces, missing / Missing back-faces
- texture coordinates, missing / Missing texture coordinates
- superfluous geometry / Superfluous geometry
- instancing / Lack of instances
- cameras
- switching between / Switching between cameras?
- switching between, script used / Switching between cameras
- character controller
- Character Controller component / Setting up the First Person Controller
- Character Motor script / Setting up the First Person Controller
- Cinema 4D
- used, for loading CAD model / Can you show me, please?
- COLLADA file format / Loading 3D Warehouse models
- colliders
- using / Using triggers and colliders
- Color Correction effect / Other lighting techniques
- culling
- about / Culling and Batching
- custom Skybox
- creating, Skybox tool used / Creating a custom Skybox
- custom static model
- using / Using a custom static model
- custom third person character
- loading / Loading a custom third person character
- custom trees
- creating, Tree tool used / Customizing trees with Tree Creator
D
- 2D Drafting / CAD or 3D modeling software
- 3D modeling software
- about / CAD or 3D modeling software
- workflow / Optimally supported workflows
- 3D Warehouse models
- loading / Loading 3D Warehouse models
- Development Environment (IDE) / Triggering doors and elevators
- Diffuse shader / Meshes and materials, or Shaders
- diffuse shader
- Digital Content Creation (DCC) / CAD or 3D modeling software
- Directional light
- about / Basic light sources
- doors
- triggering / Triggering doors and elevators
- Draw Call Batching
- URL / Culling and Batching
- dynamic batching
- about / Culling and Batching
E
- elementary glass material
- creating / Creating convincing glass
- elevators
- triggering / Triggering doors and elevators
- Euler method / Triggering doors and elevators
- excessive collision geometry
- avoiding / Avoiding excessive collision geometry
F
- faking shadows
- about / Faking shadows
- first person controller
- used, for adding navigation / Adding navigation using a first person controller
- FPC
- vs 3PC / First Person versus Third Person Controller
- about / Setting up the First Person Controller
- setting up / Setting up the First Person Controller
- scripts / Setting up the First Person Controller
- components / Setting up the First Person Controller
- and 3PC, selecting between / Choosing between FPC and TPC?
- FPSInput Controller script / Setting up the First Person Controller
- frames per second (FPS) / Optimizing scenes and models
- Frustum Culling / Showing only what is needed
- Fullscreen Image Effects
- about / Other lighting techniques
- Anti-aliasing / Other lighting techniques
- Lens Flares / Other lighting techniques
- Color Correction / Other lighting techniques
- Tonemapping / Other lighting techniques
- Screen Space Ambient Occlusion (SSAO) / Other lighting techniques
- URL / Other lighting techniques
G
- GameDraw
- GameObjects / Setting up an (almost) empty Unity project, Can you show me, please?
- Game tab / Setting up an (almost) empty Unity project
- glass shaders
- reference link / Creating convincing glass
- Graphisoft ArchiCAD / Building Information Modeling (BIM) Software
- GUI
- displaying, within script / Basic heads-up-display with a custom GUI
- about / Basic heads-up-display with a custom GUI
- GUI.Button() method / Switching between materials
- GUI.DrawTexture() method / Switching between materials
- GUI packages, Asset Store / Displaying basic text/information on the screen
H
- Hierarchy tab / Setting up an (almost) empty Unity project
I
- iGUI Basic
- images
- displaying / Displaying basic text/information on the screen
- import settings
- controlling / Controlling the import settings
- Inspector tab / Setting up an (almost) empty Unity project
- instancing
- about / Lack of instances
- intermediate software
- iTween
K
- KMZ file / Loading 3D Warehouse models
L
- landscape
- setting up, Terrain tool used / Setting up a basic landscape
- Lens Flares effect / Other lighting techniques
- LHGS Lighting System
- Lightmap Manager Lite
- Lightmapping
- about / Lightmapping
- URL / Lightmapping
- basic setup / Lightmapping
- techniques / Other lighting techniques
- Lightmapping , Asset Store
- Lightmap Manager Lite / Lightmapping packages in the Asset Store
- Lightmapping Extended / Lightmapping packages in the Asset Store
- LHGS Lighting System / Lightmapping packages in the Asset Store
- Lightmapping Extended
- lights
- toggling / Toggling lights and other objects
- light sources
- about / Basic light sources
- Directional light / Basic light sources
- Point light / Basic light sources
- Spot light / Basic light sources
- Area light / Basic light sources
- LightUp
- URL / Pre-rendered models
- live minimap
- adding / Adding a live minimap
- cameras, switching between / Switching between cameras?
- turntable camera animation, setting up / Setting up a turntable camera animation
- LOD
- using / Using Levels of Detail (LOD)
- about / Using Levels of Detail (LOD)
- URL / Using Levels of Detail (LOD)
M
- materials
- about / Meshes and materials, or Shaders
- objects, grouping / Grouping objects by material
- combining / Combining materials (texture atlas)
- basic textured materials / Adjusting basic textured materials
- advanced textured materials / Using advanced textured materials
- procedural materials / Using procedural materials
- switching between, script used / Switching between materials
- material techniques
- about / Learning further material techniques
- texture mapping, adjusting / Adjusting texture mapping
- animated textures, applying / Applying animated textures
- Maxon Cinema 4D / CAD or 3D modeling software
- Mesh Collider / Avoiding excessive collision geometry
- meshes
- about / Meshes and materials, or Shaders
- combining / Combining Meshes/Children
- Mesh Filter / Meshes and materials, or Shaders
- Mesh Renderer / Meshes and materials, or Shaders
- Mixamo animations
- Mixamo characters
- models
- updating / Updating the scene when changes occur
- MonoDevelop / Triggering doors and elevators
- Mouse Look script / Setting up the First Person Controller
- moving platform
- defining / Moving platforms
N
- navigation
- adding, first person controller used / Adding navigation using a first person controller
- Nemetschek VectorWorks / CAD or 3D modeling software
- new character
- NGUI
O
- objects
- grouping, by materials / Grouping objects by material
- OnCollisionEnter() event / Using triggers and colliders
- OnGUI() event / Basic heads-up-display with a custom GUI
- OnGUI() method / Basic heads-up-display with a custom GUI, Switching between cameras, Switching between materials
- OnTriggerEnter() method / Basic heads-up-display with a custom GUI
- OnTriggerExit() method / Solving a problem with parenting
- opening animation
- refining / Refining the opening animation
P
- 3PC
- vs FPC / First Person versus Third Person Controller
- about / Setting up the Third Person Controller
- setting up / Setting up the Third Person Controller
- and FPC, selecting between / Choosing between FPC and TPC?
- parenting
- problem, solving with / Solving a problem with parenting
- Personal Learning Edition
- Play button / Setting up an (almost) empty Unity project
- player
- resetting / Resetting the player
- PlayMaker
- Point-of-View (POV) camera / Switching between cameras
- Point light
- about / Basic light sources
- pre-rendered models
- about / Pre-rendered models
- limitations / Pre-rendered models
- Prefabs instances
- about / Using Prefabs (instancing)
- using / Using Prefabs (instancing)
- characteristics / Using Prefabs (instancing)
- problem
- solving, with parenting / Solving a problem with parenting
- ProBuilder
- procedural materials
- using / Using procedural materials
- Allegorithmic substances / Allegorithmic substances
- Project tab / Setting up an (almost) empty Unity project
R
- real-time shadows
- about / Real-time shadows
- Revit models / Optimally supported workflows
S
- scenes, optimizing
- about / Optimizing scenes and models
- objects, grouping / Grouping objects by material
- Prefabs instances, using / Using Prefabs (instancing)
- LOD, using / Using Levels of Detail (LOD)
- Culling / Culling and Batching
- batching / Culling and Batching
- meshes, combining / Combining Meshes/Children
- materials, combining / Combining materials (texture atlas)
- excessive collision geometry, avoiding / Avoiding excessive collision geometry
- Scene tab / Setting up an (almost) empty Unity project
- Screen Space Ambient Occlusion (SSAO) effect / Other lighting techniques
- script
- about / Scripting crash course
- reworking, animation clip used / Rework the script using an animation clip
- GUI, displaying within / Basic heads-up-display with a custom GUI
- used, for switching between cameras / Switching between cameras
- used, materials switching between / Switching between materials
- shaders
- shadows
- about / Shadows
- real-time shadows / Real-time shadows
- faking shadows / Faking shadows
- Skybox tool
- used, for creating custom Skybox / Creating a custom Skybox
- about / Creating a custom Skybox
- Spot light
- about / Basic light sources
- Start() method / Triggering doors and elevators, Moving platforms
- static batching
- about / Culling and Batching
- sun light
- adding / Adding sun light
- superfluous geometry
- about / Superfluous geometry
- switchParent script / Solving a problem with parenting
T
- terms of service (ToS) / Loading 3D Warehouse models
- terrain
- about / Setting up a basic landscape
- Terrain tool
- about / Setting up a basic landscape
- used, for setting up landscape / Setting up a basic landscape
- features / Setting up a basic landscape
- URL, for documentation / Setting up a basic landscape
- text
- displaying / Displaying basic text/information on the screen
- texture coordinates
- about / Missing texture coordinates
- missing / Missing texture coordinates
- texture mapping
- adjusting / Adjusting texture mapping
- Tonemapping effect / Other lighting techniques
- Tree Creator package
- Tree tool
- used, for creating custom trees / Customizing trees with Tree Creator
- URL / Customizing trees with Tree Creator
- about / Customizing trees with Tree Creator
- triggers
- using / Using triggers and colliders
- Trimble SketchUp / CAD or 3D modeling software
- turntable camera animation
- setting up / Setting up a turntable camera animation
U
- Unity
- about / Assets and the Unity workflow
- workflow / Assets and the Unity workflow
- URL, for documentation / Assets and the Unity workflow
- models, updating / Updating the scene when changes occur
- Terrain tool / Setting up a basic landscape
- Tree tool / Customizing trees with Tree Creator
- Skybox tool / Creating a custom Skybox
- Frustum Culling / Showing only what is needed
- script / Scripting crash course
- Unity project
- set up / Setting up an (almost) empty Unity project
- tabs / Setting up an (almost) empty Unity project
- CAD model, loading / Loading up a CAD model
- sun light, adding / Adding sun light
- navigation, adding / Adding navigation using a first person controller
- recommendations and tips / Minding the gap
- Unity project, tabs / Setting up an (almost) empty Unity project
- Update() method / Triggering doors and elevators, Refining the opening animation, Moving platforms, Switching between cameras
- Update method / Triggering doors and elevators
- uScript
- UV-texture coordinates
- about / CAD or 3D modeling software
V
- version control systems (VCS)
- about / Assets and the Unity workflow
- Visual Editor for iTween